This place serves as an optional PMC extraction point (look for the green smoke outside of the bunker). Note2: We plan on expanding this section of the guide and making it much more detailed in the future (some points of interest that are bulked together might be separated, others will be added, etc.).Ī small bunker, hidden in the woods, known by its number - ZB-016. Note1:Left-clicking on the map will open the full-sized version in a new window. There is a lot to explore inside Tarkov's Woods, from abandoned bunkers hidden in the area, through lumberyard and a sawmill to a plane crash site and an abandoned tank randomly parked in its northern parts here are some of the most interesting locations (possible loot included). The map is very PvP-focused and attracts players who are looking for kills, not for loot which means that new players are likely to meet enemies that both outgear and outskill them (more likely than on Customs or Shoreline, that is).However, it is worth noting that cheap rifles, like scoped Mosin Nagant and Vepr Hunter, can be very effective on Woods as well. Powerful sniper rifles and high-end optics win fights on Woods (not to mention the end-game gear, like Thermal Scope, that allows experienced players to obliterate unsuspecting enemies through soft cover). Map layout promotes long-range combat and makes gear advantage even more important.If you want to make good money on Woods, you pretty much have to engage in (and win) some PvP fights. There is not too much to loot on this map.Woods are regarded as a map that new players should try to avoid unless they want to complete a specific quest. Each Raid on the Woods map lasts for 45 minutes, features 6 to 12 players and a large number of NPC Scav spawns. Tarkov's Woods, also known as the "Priozersk Natural Reserve", is a moderately large forested (hence the name) area abounding with hills, rocks, and segments of opened terrain that make it perfect for long-range combat (hills and rocks offer great vantage points for snipers, while open fields tend to turn into kill zones).
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