It's distractingly artificial - try to analyse why all these guys have been just off-screen, conveniently ignoring you until now, and the whole thing feels utterly ridiculous - as well as punishing. The problem is that it doesn't ever make you feel like you've achieved anything - all it does is shout orders to keep running up that hill (Kate Bush would surely understand SupCom's trials). The justified point is that war is big and relentless - this is, after all, Supreme Commander, not Reasonably Big Commander. Your hard-earned victory becomes a desperate fight for survival. It also immediately throws everything it's got at you, ludicrous waves of drones and tanks and planes and battleships and submarines and skyscraper-high deathbots that'll often wipe-out half of what you've spent the last hour building in one fell, unfair swoop. When the game zooms out, it doesn't, as its parent did, merely task you with a new enemy base to destroy. Its oft-expanding maps are longer - the first one alone took me almost three hours - and it cheats like a bastard to boot. Note my embarrassing mass deficit here (and in the game, etc).įorged Alliance is even more unforgiving. Upon apparently vanquishing your foes, the map grows, revealing some hitherto unseen threat on a remote new corner rather than granting you the sense of achievement of a whole new level. If you played campaign mode in the original SupCom, you'll know the faint horror of the phrase 'Operational area expanded'. It never rewards you with brief moments of pleasure during its crazy-long levels - it just points up at the yards and yards of sharp slope still ahead of you, and laughs at you. It's a fabulous multiplayer game, but in single-player it's cruel and cold. It thinks making the angle of incline ever-sharper is entertainment in itself. This standalone expansion for none-more-massive RTS Supreme Commander doesn't want you to stop and have a giggle during its arduous uphill journey. Where I'll have to play more Forged Alliance. Just that little bit of reward en route, no matter how silly, made the struggle so much more bearable. Woah-oh-oh-oh, sweet child of mi-i-i-iyyyne. The guy in there sees me and freezes, his fingers also mid air-guitar. I can't help but glance in the window of the house as I pass, hoping to see the face of my personal Jesus. I half-grin, and start walking again, fingers unconsciously miming Guitar Hero buttons. There's a pause, and then an unmistakable guitarline snakes out into the cold, quiet air. Why do I do it? Shouldn't the journey be as important as the destination? A light flicks on in a house just ahead of me. There's probably another ten or fifteen minutes to go when I grind to a sudden halt, and sigh. It's cold, it's dark, I'm tired and I'm bored. It's a forty minute journey, most of it steeply uphill. While the SCU itself has little firepower, the ability to build T3 Ravager point defences directly within firing range of the enemy is a fearsome weapon indeed.A chilly November evening, and I'm walking home from town. The ultimate power of the UEF SCU is its ability to, when upgraded with a bubble shield, march straight onto a battlefield and safely build structures such as point defence guns by constructing them under the security of its shield, or reclaiming significant amounts of mass from experimental wrecks. A notable use is against Cybran T3 Air or SCUs, and so defensive sensors are useful if the SCU is not actively in combat (where the LCH accelerator would be preferred). The Enhanced Sensor System is a useful alternative for getting intelligence, especially against opponents employing stealth. A possible workaround is attaching it by the assist command, and using the formation move to fix it in relative position. Ergo, if you want to use the sACU in formations you will require considerable amounts of micro. Note that even when upgraded with the Shield Generator Field the game recognizes the sACU as an engineer unit rather than a shield unit and assigns it to the back of any formations, rather than putting it in a position where its shield can cover your units. Gives the unit a new production rate of 900 Energy per second and 10 Mass per second.
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